Eternal Land: Buildings and construction

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Eternal Land is about growing territory to be able to move on to later stages and finally reach the Eternal City.

At the start we will build a fortress which covers some area. With this we have a 1st small Alliance Territory.

After the 1st fortress is finished we can build Power Stations. Every Power Station adds a bit area to our territory.

Fortresses can stand on their own. Power station have to be connected to a fortress or other Power Stations.

Every building on the map and the gates need to be connected with the own territory by power stations to attack / own them.

So with more Power Stations will make a way to the Expedition Outpost, Expedition Base and Lvl 1 Gate to connect them with our territory

At the end, when reaching Eternal City, the territory will cover the complete area down to the starting area.

This also means a huge area to defend against enemies.

When a power station gets disconnected from the fortress it’s borders turn gray.

We don't control the territory anymore and the power station can be destroyed easily.

  • While you are on own territory you cannot be attacked.
  • Barns and refineries can only be build on own territory.


Speed-up Building and Fortress & Power Stations

Power Stations and Fortresses need time to build in EL

By sending units building time is reduced. The more members send units to speed-up, the faster building will be finished.

Especially when we want to push forward fast building is important. Look for orders to which Power Stations you should send units to help to build faster.

It can be a big advantage to build faster than the enemy.

When we finish Power Station first and connect to the enemy's territory we can attack first.

So we can destroy their Power Station or maybe even Alliance Fortress that is still building with one strong attack.

While building 1 successful attack (defense defeated) destroyes the Fortress or Power Station instantly


Alliance Fortress

Time to build (without speed-up marches): 260 minutes

Time with max speed-up marches: 150 minutes

Time to destroy (without repair): 150 minutes

Power Station

Time to build (without speed-up marches): 40 minutes

Time with max speed-up marches: 21 minutes

Time to destroy (without repair): 10 minutes

Help to build towers

When it comes to battles Weakening and Strengthening Towers will be build by our Mechanical Masters. They make it much easier to defend against attacks.

Sending units to towers doesn't speed-up building. But sometimes we need you to help.

There need to be at least 1 unit in the tower or building will stop and the tower will be removed when the timer hits zero.

As longer the tower was building before, the more time will be until it is removed.

So after a defeating attack it's necessary to quickly send at least 1 unit to the tower that it can continue building. Everyone can send this unit.

Especially when we build towers at different locations we need your help. As the Mechanic may be far away and can't quickly send units.

In case of strong players attacking we need strong members to help to defend the towers.


Weakening towers

For battles in EL the Weakening Towers are essential. They reduce ATK speed (Weakening Tower Lvl 3+) it's easier to defend and more costly to attack in their range. It's a massive advantage to have towers up

When enemy is building towers destroy them if possible before they are finished

How the Weakening Towers are working:

- Lvl 3 (and higher) Reduce ATK speed, so the defending units attack first

- Lvl 1 + 2 don't have reduce ATK speed

- Additional effect: Reduce HP of enemy

- While building the tower doesn't have any effect

- Effect doesn't stack up

- Effect is only working for defending

- Effect is for the red area you see when click on the tower

- Effect is not working for units in the tower

So is good to have 2 or more towers, then the reduce ATK speed is also effective for units in the tower.

Not effective to build tower until have Lvl 3+ (maybe only to give enemy a goal to attack).

Weakening is only effective against other players.

Weakening has no effect for: World Boss, Alliance Droid, Alliance Defense, Personal Defense.

With research Lvl 3 of the Weakening Tower the MM can have 1 active tower. Lvl 4 + 5 you can have towers 2 active.